AI Insights · Timothy · July 2021
Top Down Games Performance on iOS in Egypt Q2 2021
Explore the performance of top 5 top-down games on iOS in Egypt during Q2 2021, featuring trends in downloads, revenue, and active users.
The second quarter of 2021 witnessed intriguing trends for the top 5 top-down games on the iOS platform in Egypt. Here's a closer look at the performance metrics for these popular games.
Ludo Club・Fun Dice Board Game from Moonfrog showed a fluctuating but generally upward trend in weekly revenue, peaking at approximately $1.9K in the week of June 7. Weekly downloads started strong at around 7.5K in late March, reaching a high of 9.9K in early May before settling around 7.3K by the end of June. Active users saw a similar pattern, starting at 129K in late March and peaking at 141K in late April before ending the quarter at 135K.
8 Ball Pool™ by Miniclip.com had a steady increase in weekly revenue, reaching around $3.1K in early June. Weekly downloads also showed a positive trend, starting at 5.2K in late March, peaking at 8.2K in early May, and remaining around 7K by the end of June. Active users for 8 Ball Pool™ remained strong throughout the quarter, fluctuating around 318K to 336K.
Count Masters: Crowd Runner 3D by Freeplay LLC, which launched in mid-May 2021, saw a dramatic rise in weekly downloads, starting at 8 in mid-May and skyrocketing to nearly 25.6K by early June. Active users followed a similar trend, starting from 43 in late May and reaching 42.5K by the end of June.
Bridge Race from SUPERSONIC STUDIOS LTD experienced a varied performance. Weekly downloads started at 4.6K in late March, peaked at 10.2K in mid-April, and then decreased to around 2.5K by the end of June. Active users showed a significant rise from 5.2K in late March to a peak of 33.2K in early May before dropping to 16.3K by the end of June.
Soccer Superstar by Real Free Soccer, released in late March 2021, had an initial surge in weekly downloads, reaching 18.5K in late March, but then declined to around 1.7K by the end of June. Active users followed a similar pattern, starting at 20.6K in late March, peaking at 27.9K in early April, and ending the quarter at 16.1K.
These insights are derived from Sensor Tower data, offering a detailed look at the performance of top-down games in Egypt. For more comprehensive insights, visit Sensor Tower.